- #PAPER MARIO STICKER STAR ALL BOSSES PLUS#
- #PAPER MARIO STICKER STAR ALL BOSSES SERIES#
- #PAPER MARIO STICKER STAR ALL BOSSES FREE#
#PAPER MARIO STICKER STAR ALL BOSSES FREE#
Catch their eye, and they'll charge at you, with the game switching to a turn-based battle when you make contact - if you've got good reactions, you can whack them with your hammer before they hit you (or, even better, sneak up before they've noticed you) to get a head start - if not, they'll clonk into you, and have the first move in the next battle.įor the most part, though, the battles themselves remain much the same as in the older games - as accessible, turn-based affairs, you're free to take time to plan your moves and weigh up your options, without having to worry about beating your enemy to the punch. Much like in the previous games, as you stroll around each of the levels, you'll come across a variety of baddies going about their business. Not sure what's going on with the Toad businessmen in the background though.Īnd again, this shouldn't be a problem - the battles were one of the best parts of the earlier Paper Mario games, but for Sticker Star, they've ended up being stripped of much of their appeal. He may look happy - but he's just trying to lull you into a false sense of security. With no memorable characters to keep you going from one level to the next, and little in the way of a plot to give you direction, in the end, all you're left with is a traipse from one end of a level to the other, and a few battles thrown in for good measure along the way. Instead of relying on a story, and the lovable characters within, you now simply move from one level to the next, each of which are barely populated - at least, with people you can talk to. But the problem is, rather than helping make the game pick-up-and-play, the levels have eaten away at the game's heart. And initially, it's a decision that makes sense - after all, having to desperately backtrack through the level to try and find the nearest save point when you're nearing your bus stop does get frustrating after a while. While the previous games revolved around a plot, which basically guided you around the games huge worlds, dictating where you had to go next, who you had to speak to, and what items you had to try and discover, Paper Mario: Sticker Star has instead been divided into short, snappy levels, presumably to make the game more suited to handheld play. With the aid of one of the Royal Stickers, who seemingly happened to be aboard the cosmic Comet when it landed, it's up to you to hunt down the bits of the sticker and reunite it as one.īut it's how you're supposed to go about doing this that's a little bit different to the usual affair. Stepping up the plate, the Toads try to defend against Bowser, but their plan backfires as Bowser ends up tripping and falling on top of the star, shattering it into a million tiny pieces, which coincidentally spread themselves across the far reaches of the Mushroom Kingdom. Unfortunately, as is often the way with these sort of things, the notorious Bowser soon rears his ugly head and attempts to steal the comet - either to steal its phenomenal cosmic powers, or just to get on the Mushroom Kingdom's nerves. The game opens with the residents of the Mushroom Kingdom (basically, Peach and a dozen toads) in attendance at the Sticker Fest - a giant yearly gathering to celebrate the arrival of a Sticker Comet, which falls from the sky, and just happens to plonk itself in the middle of a stage, where everyone can admire it. Things at least get off to a positive enough start.
#PAPER MARIO STICKER STAR ALL BOSSES PLUS#
On the plus side, at least it's bright and colourful. But for Sticker Star? Well, the (sticker) stars haven't quite aligned as well as we might have hoped.
#PAPER MARIO STICKER STAR ALL BOSSES SERIES#
For its Wii debut, the series had a slight divergence, becoming a pseudo-2D platformer, but it muddled through thanks to its essential charm and humour. The original game, released late in the lift of the N64, was such a tour de force, that the GameCube sequel ended up being pretty much the same game with a new story tacked on top. After all, it's not like the series didn't have a precedent. As a new game in the Paper Mario series, we knew roughly what we ought to expect - a role playing game that blends simple, yet addictive turn based battles with a world populated by colourful, genuinely funny, yet utterly two-dimensional characters (in that they're made out of paper), to create a game that looked all but set to be one of the 3DS's finest.
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